Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Absolutely, I had much more of the "tech tree" planned, but when the deadline suddenly was at the door, I made the decision to cut anything "non-essential". Post-jam patch would definitely expand on the resource game.


And yeah, the effection-up flow definitely has some hickups. I kept it in knowing it was a bit wobbly, simply to have some content ^^

(+1)

Yeah, that's a smart choice. Better to have something barebones than nothing at all. That's my (very limited) experience with participating in game jams. I'll be looking forward to the post-jam update of this!

(+1)

Indeed. It hurts to cut, but gotta remember it's about the user experience, not the tech showcase.