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I'd be down for some post-jam expansions of this game. The game gets a bit repetitive, so introducing some more types of resources to gather and balance, or maybe some upgrades to increase your gathering rate would help the gameplay seem fresher, or give more to work towards. Also, I noticed a consistent issue where I'd end up doing a dialogue with the black-haired scout, and then next time I spun her, it seemingly wouldn't have given her an affection point, and not let me see the next dialogue. It happened occasionally with all of them, but it seems to happen more with the black-haired one. The orange-haired one also had one instance where it went up two levels at once for some reason, maybe a previous not-registered affection increase went through alongside a normal one?

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Absolutely, I had much more of the "tech tree" planned, but when the deadline suddenly was at the door, I made the decision to cut anything "non-essential". Post-jam patch would definitely expand on the resource game.


And yeah, the effection-up flow definitely has some hickups. I kept it in knowing it was a bit wobbly, simply to have some content ^^

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Yeah, that's a smart choice. Better to have something barebones than nothing at all. That's my (very limited) experience with participating in game jams. I'll be looking forward to the post-jam update of this!

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Indeed. It hurts to cut, but gotta remember it's about the user experience, not the tech showcase.