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For the boredom part, the gameplay/challenges are fine, it's just that I already tried all stages. The stages have challenges and gameplay variety in them, but after finishing one stage, it felt like the only reward is finishing the stage and nothing else. Also, looking at each of the gameplay variety had me hooked, but after trying them all, there's nothing else to see. 

I think it needs progression or a reward system.

Thank you for the clarification, that helps a lot. The full game will have 15-20 levels and one unlockable character per level via a level-specific challenge. I may also include a "Tilt Master mode" that unlocks after beating the level once which is a separate gameplay mode where you can only indirectly control the ball through tilting (similar to Super Monkey Ball).

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Ah I see. Okay.

Also, I just researched on game optimization properly. Nevermind, I think the game size makes sense because it's a 3D physics game. I got so used to 2D games having a small size so that's my bad.