Absolutely love this, feels great, looks great!
Curious about the design decision behind the spikes on the first level that cycle in real time, unlike the rest of the game that moves-when-you-move?
Personally I like it, gives something that would otherwise be very straightforward a new edge, because by rushing across spikes you can cause the monsters to close in faster than you intend.
I also checked out your other game, Drowned Catacombs, it looks like you all have been learning and improving! Keep it up!!