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superjoe224

6
Posts
7
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A member registered Jul 17, 2018 · View creator page →

Recent community posts

Teto, Miku, and the yellow one! LET'S GOOO

This is really nice! Very chunky characters, very cute! I read your devblog and think that it has very clearly conveyed itself into this proof-of-concept.

If you're still working on this, maybe adding the unit's unique abilities would be next? Although it might be easier to implement the economy and building units with bases. I don't remember if in wargroove there was the ability to combine damaged units, but I know it was in Advance Wars.

All in all, it feels great! The animations look smooth and it plays really well.

I really like this! Looks like the 0 turns bug might have to do with the mage's fireball, possibly setting the integer to lower than 0 and the game not noticing that it should let the enemies move?

It's adorable, cute lil dudes!

I think having a little downtime after the bosses would be enough to roll around and see what was dropped, and determine whether or not I want to swap parts. Maybe make the player move back to the start location and interact before the next wave.

I would also like to have a way to see what parts I have so I can compare them to the new parts.

I will be following the development of this game for sure!

Satisfying! My only complaint is once I bought everything and unlocked the secret mode for the shop, I ended up swapping parts for more expensive parts and was unable to build.

Please add the costs of the pieces!

I find irony in the fact that the game about the "Fire Neko" doesn't play on "Fire Fox"