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This is really nice! Very chunky characters, very cute! I read your devblog and think that it has very clearly conveyed itself into this proof-of-concept.

If you're still working on this, maybe adding the unit's unique abilities would be next? Although it might be easier to implement the economy and building units with bases. I don't remember if in wargroove there was the ability to combine damaged units, but I know it was in Advance Wars.

All in all, it feels great! The animations look smooth and it plays really well.

Thanks a lot for testing and reading the devlog!

I am not planning to continue working on it since the goal was only to have this proof-of-concept. But I agree that if I were to continue, I think the next tasks would be the building/capture system as well as the criticals  hits that are unique to each unit. I don't think you can merge units like in Advance Wars.

Thank you for commenting!