I did edit my message above to make myself more clear what I was trying to say since I realized my wording was confusing but after getting through the rest of the game I do agree it's better to let players figure it out, however what had me stuck though and the reason I was unable to progress was not any puzzle but the vertical up and down doors look very similar to the walls and I had not realized they were doors that could be passed through with the proper bracelet.
This early in development I'm of course not expecting everything to be perfect and I want to make it clear I understand you're working on many different aspects of the game and don't want to come off as rude or demanding over text since that's not my intention but in the future I would consider if you're not already, changing the designs of the vertical doors or making them slightly transparent after you get the proper bracelet to indicate they can now be passed through as others might have the same issue I had, looking around for some way to turn the electricity off or something I had missed without realizing the door was right there. Thanks for the game, excited to see it progress!
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These doors in general have been problematic since the release with many reports on the matter.
I used to have a code that would open them by proximity, with sounds and all, but I hated it so much I scraped it. I have some ideas to add red/green light above them to indicate being closed/open depending on whether players have keycards. and either way it still haunts my day 1 design choices for the tilemap, which weren't exactly motivated by anything as back then the game wasn't meant to be public, or even finished at all. And so, I keep paying for these decisions.
But sure, I agree something has to be done about them eventually. And thanks for playing!