These doors in general have been problematic since the release with many reports on the matter.
I used to have a code that would open them by proximity, with sounds and all, but I hated it so much I scraped it. I have some ideas to add red/green light above them to indicate being closed/open depending on whether players have keycards. and either way it still haunts my day 1 design choices for the tilemap, which weren't exactly motivated by anything as back then the game wasn't meant to be public, or even finished at all. And so, I keep paying for these decisions.
But sure, I agree something has to be done about them eventually. And thanks for playing!