Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

These doors in general have been problematic since the release with many reports on the matter.

I used to have a code that would open them by proximity, with sounds and all, but I hated it so much I scraped it. I have some ideas to add red/green light above them to indicate being closed/open depending on whether players have keycards. and either way it still haunts my day 1 design choices for the tilemap, which weren't exactly motivated by anything as back then the game wasn't meant to be public, or even finished at all. And so, I keep paying for these decisions. 

But sure, I agree something has to be done about them eventually. And thanks for playing!