Thank you very much! I’m really glad that the art and concept managed to overcome the technical issues. We’re already working on a corrected version, and based on that foundation, we continued the post‑jam development right up to the release on Steam.
The level itself and the amount of content turned out to be quite small, because we simply didn’t have time to code everything, but I’m glad that what was added was enough to provide a positive gaming experience! :3