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aeem4ik

25
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3
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A member registered Jan 19, 2025

Creator of

Recent community posts

Yes, unfortunately, this is all the content in the game for now. There’s a second mode that’s activated by pressing TAB, but it works strangely. We made a OST for the game, but we didn’t have time to add it. TT

The chance that a game-jam will make you remember your computer science class from school is small, but it’s never zero! I liked it!

I was really scared to play this game — the sound design is simply top‑notch. The visuals are cool too, but unfortunately, given my fear of the dark, I barely saw them. The art for the wizard’s death and the sound it makes every time made me smile — it’s great.

I was happy to find an equivalent of my favorite “Worms” among the games on Jam; my wife and I played a few times, and it was fun!

Okay, that was fun.

The main thing was to understand that we needed to get rid of the oval “blocks,” otherwise they were ruining everything. ,:)

The graphics are nice and cool, the progression feels great, but there wasn’t enough variety in the activities during the run.

It’s a cool idea, but throughout the game it felt like choosing a card for an action didn’t really affect anything. :(
I’m glad the White Shark found love!

Thank you very much! I’m really glad that the art and concept managed to overcome the technical issues. We’re already working on a corrected version, and based on that foundation, we continued the post‑jam development right up to the release on Steam.

The level itself and the amount of content turned out to be quite small, because we simply didn’t have time to code everything, but I’m glad that what was added was enough to provide a positive gaming experience! :3

Thank you very much! Cleaning up the battlefield is just a small part of the overall concept, so I hope we won’t disappoint the people who were particularly taken with this idea. :,)
We have big plans for post‑jam development, and improving the controls will be the first task on our roadmap!

Thank you very much, I’m glad you liked my idea!

Yeah, the controls will definitely have to be changed; we were hoping there would be more immersion with the number of buttons. :(

The most important thing this game lacks is multiplayer, so you can play with friends. TT

The Pacific Rim reference is great!

The game concept is great; I haven’t seen anything like it before, but unfortunately, the game cheesed very quickly after 2 "adding two red nodes", 2 "activations of five nodes", and something unnecessary that can be constantly changed in the selection menu. :(

A good torture device, an amazing game, completed it fully and restored humanity (frogness), kva

The best interpretation of the sandbox concept!

Thanks! I’m glad that the atmosphere managed to compensate for the technical shortcomings!

We’ll be solving the issue with the buttons so that playing is more comfortable.

The number of mechanics, choices, and overall variety in the game is simply astonishing—it’s really cool!

It turned out that being a blind mouse is very difficult! The mousi is very cute — it’s a real highlight of this gameplay!

Escape games have always had their own charm, but this puzzle perfectly combines both the personal concern for the escapees and the scale of a large‑scale planned escape!

Despite the game’s simplicity, it’s very charming, and it was a pleasant experience to keep playing it!

It’s a very addictive and challenging game; it was fun to play with the timings of the deadly red squares.

It’s a very interesting concept with the mutual help between characters; I enjoyed solving the puzzles step by step in this game!

That’s a great idea, even though I’m not a fan of that kind of thing.
It’s beautiful and really captivating!

Thank you very much!

Thanks! Yes, there are quite a lot of keys, and I myself felt like I was playing the piano, but we tried to make sure that each function worked separately. 

In the future, we’ll optimize the gameplay so that you don’t have to use so many separate buttons. After all, we’re not DOOM :)

Wow, thank you so much! Praise from someone whose game made me think: “Wow, this gameplay is just amazing” is worth a lot.

I’ll take your suggestions into account when developing the game post‑jam, thank you!