
DiscordThese 10 themes are optional. You may even use multiple of them in combination!
When you submit your project there will be a short questionnaire that allows you to explain the implementation of the ones you used, if any, if you wish.
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The LOWREZJAM was originally devised and hosted by Devi Ever. I, Jack Oatley, have been hosting it since 2017, and my friend Gurpreet Matharoo has been co-host since 2020. We're both active on our jams' Discord where we're more than happy to help however we can. Our goal is to make this as fun and rewarding an experience as possible.
The title art this year was created by Ashley Wilkinson
Jam: August 1st (Saturday, 12am) - August 16th (Sunday, 9pm)
Voting: August 16th (9pm) - August 23nd (9pm)
All times are GMT.
You're already there! The jam will be hosted here on Itch.io. Though it is good you also share on socials under #LOWREZJAM. And join in on the community chat in the jam forums here (See Community link near top of page), it is also good to keep a devlog of your game's progress here. And you can join our Discord server, which is the most active place during the jam!
The goal of the jam is to create a game with a resolution of 64x64 pixels or less. You can use whatever programming language or tools that you wish. With no other restrictions on graphics, sound, 2D or 3D, nor a theme. The world is your oyster, as long as you stay in your 64x64 cage, of course! The game can be scaled up to fit in a bigger window, but the view in game must remain 64x64! More can be found out in the FAQ below.
Creating something in such a small space is certainly a challenge, but far from impossible. You only have to check out 2016's 387 submissions, 2017's 233 submissions, 2018's 169 submissions, 2019's 178 submissions, 2020's 367 submissions, 2021's 332 submissions, 2022's 424 submissions , 2023's 295 submissions, 2024's 254 submissions and 2025's 119 submissions to see so many possibilities. Here's straight up examples:
![]() 2025's We Will Reclaim by Carbonado | 2017's Legend Of Xenia 2 by Baku
| 2019's Sushi Belt by Munro
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2021's BIMSY DREAMSby Zizou
| 2024's Spin To Survive by WalkerSheep
| 2023's Infinite Tree Pinball by Jérémy Bouin
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There are no prizes for this jam. Only the enjoyment of friendly competition within a great community, the experience of challenging oneself in news ways and to gain learning and inspiration!
After the submission period there will be a rating period where others' who submitted a game (including teammates) can play and rate games. There are 4 rating categories; Gameplay, Graphics, Audio and Authenticity. Authenticity is the most subjective category here, some people see it as a hard rule where if your game isn't perfectly 64x64 or less, or has sub-pixels going on, you'll get a low rating, some people see it as how your design works given the restriction. It tends to be the case that most people get rated highly in the category, so they may end up 89th, for example, but actually have a perfect 5 stars. Don't worry, this would actually have little effect on your overall score as it's the rating itself that matters, not your position in that category! There is also a few optional questions to give people rating your game a better idea/context of your experience while making it.
Graphical Ideas - Need ideas for a graphical style? Check out this Pinterest board by Seba: https://pin.it/pe76ygrxbhaebv
Pancake Library - Is an easy to use and well documented game library by MightyPancake that works with the LÖVE engine. You can find it on GitHub: https://github.com/pancake-library/pancake
Quadplay - The Quadplay fantasy console by CasualEffects is now in public beta. Designed to be easier than Nano (listed below) and other fantasy consoles such as Pico-8. https://github.com/morgan3d/quadplay
Nano - A nifty fantasy console whose native resolution is 64x64. It seems you have to run the game on the site, but you can generate a link directly to your project. https://morgan3d.github.io/nano/