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(+1)

I adore the art and animations! The concept, too, is lovely. Never knew I needed a mopping skeleton in my life, but I *did* and I am glad that now I have it. The mode-swap animation is a particular joy.

I didn't mind the number of keys, exactly — it's a little, I dunno, QWOP-y? — but the level was so short that I didn't have much of a chance to really settle into the muscle memory of immersion. I do agree with the other commenter that perhaps up/down (W/S) could be used to pick up/put down the bucket since those aren't otherwise used currently, but it's perfectly playable as-is.

Thank you very much! I’m really glad that the art and concept managed to overcome the technical issues. We’re already working on a corrected version, and based on that foundation, we continued the post‑jam development right up to the release on Steam.

The level itself and the amount of content turned out to be quite small, because we simply didn’t have time to code everything, but I’m glad that what was added was enough to provide a positive gaming experience! :3