26k, 56 enemies, couldn't do any better :'( I love the flat design, the sound, the general gamefeel, it feels and plays really smooth. I had some frustrating moments where direction would stick to somewhere I didn't want it to for a looong time, and then to a better direction for like 5 seconds x)
Viewing post in Forced Directions jam comments
That's a nice achievement!
Not sure what my highest kill-count or score is tbh. Never really wrote it down while developing.
And yes, the totally random direction can be frustrating if the direction will stay the same for several 'rounds'. Wasn't sure if I wanted to enforce it being different on every 'round' - but decided to make it fully random, just to stay more into the 'out of control' theme. But should make it more forgiving or more clear what changed (or did not).
Glad you enjoyed my game!