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I liked this a lot and I think the art style was great!

I did struggle like some others figuring out what icons did what at first

It took me a while to figure out the stations don't become operational even when the bar is full until you move the worker away.  The spinning rainbow wheel icon made it look like they were still doing something to me (it looks like the old Mac OS loading icon) I think having to move them away is a good choice though so they can't constantly maintain the stations

I also thought it was great that the mechanic and scientist (or whatever they are called) can't walk through each other. That adds some extra difficulty and planning.

I think my biggest gripe was probably having to do too much with just the mouse. At least me personally if I could have used keyboard controls to control the actual ship that would have made the experience much more enjoyable than trying to click those little switches, and juggle balancing the workers, but I also expected a lot of difficult controls with the theme this year

Great job! I'd love to see another level with maybe a bigger slower ship, but more stations to maintain to really up the puzzle aspect. 

Controls were actually a big question during development, we hesitated between keyboard + mouse or full mouse, unfortunatly we didn't had the time to playtest both so we decided to go with the safer option.