If you're using Godot, the intended approach is to handle this via code:
- Add a Sprite2D as a child of the character sprite to represent the tool.
- Display the tool only when the attack animation is active.
- Synchronize the frames between the character's sprite sheet and the tool (Sprite2D nodes have a `frame_coords` property that makes this easier).
Let me know if you run into any difficulties or have any other questions!