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This game has a lot of jank. That's not an entirely bad thing. Some of the jank is appealing, such as the intro cutscene or the odd glitch I encountered where the trees freaked out, some of the jank was weird, like how restarting the game after winning caused the game to play in slow motion for some reason, and some of the jank was annoying, like how the re-targeting was sometimes (randomly) too fast to react to. There is certainly potential here, but the good jank needs to be sorted from the bad jank. There's also the fact that the random aiming makes winning largely outside of of the player's agency, but considering the game I made has the same problem, I do understand it.