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(2 edits) (+1)

Looks like the Amp is applying after the minimum damage calculation in the formula. This probably won't be a huge issue since a minimum damage of 2 or 3 isn't very strong, so I'll leave it for now.

Both editions of the Gastronomicon are mislabeled and the Lucky Plank is too low, I'll have that fixed in the next patch along with the name lengths. The Crowns will keep the block speed since that works well with their more offensive focus, I'll add that to the labels as well. The lemonade stand choices need some testing to set them to the right lengths; I was behind on some cleanup (the grass needed mowing after all that rain!) but I'll look over those later today. Maybe I'll just put the full menu on a sign out front.

(1 edit) (+1)

Good luck with the next patch! A bit of weirdness from me:

Walking to this spot and immediately trying to move, gets a bit of lag that goes away if I wait a bit??

(+1)

There's a sword off to the right that disappears when you step there, and the move route pauses user movement in the current patch. It might work better if the game doesn't pause there, so I'll set that to change next patch too since it's quick.