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(4 edits) (+1)

And now the really long Option in the shop is the “Optionally mix” one, where it’s cut off after the price.

The +5 Attack one is just barely cut off, missing the “k)”. Thankfully, “Atk” has been used in at least the Defiant Sallet?


Bestiary for the assistant works now!


Looking through my Gear in the inventory, since I remembered more inaccuracies existed, I think… Found a new one: Lucky Plank says Block Strength 27, but actually is Block Strength 25, if I’m following how Shields work right.

The Crowns seem to give an unstated +5 Block Speed?

Vintage is Delay 15%, but says Delay 10%?

Hmm… Was using the Thunder Immune “Rock Mimic” to get Star Force, but Thunder Punch-ed it like someone who doesn’t know Pokemon… And yet it still dealt 2 damage? Not the Minimum of 1?

Shouldn’t it deal only 1 damage? Mythril Targe, Crimson Circlet (why did I put that on?), Orc Warmage Coat, Double Dragonstone, Crystal Capacitor (Unactivated), Attack Focus x12, Master’s Gift, Extra Edge, Mighty Signet, Restoration, Battle Brooch, Catch Up, Thunder Affinity…

I have an Attack of 66 and Thunder Amp of 175%…

(2 edits) (+1)

Looks like the Amp is applying after the minimum damage calculation in the formula. This probably won't be a huge issue since a minimum damage of 2 or 3 isn't very strong, so I'll leave it for now.

Both editions of the Gastronomicon are mislabeled and the Lucky Plank is too low, I'll have that fixed in the next patch along with the name lengths. The Crowns will keep the block speed since that works well with their more offensive focus, I'll add that to the labels as well. The lemonade stand choices need some testing to set them to the right lengths; I was behind on some cleanup (the grass needed mowing after all that rain!) but I'll look over those later today. Maybe I'll just put the full menu on a sign out front.

(1 edit) (+1)

Good luck with the next patch! A bit of weirdness from me:

Walking to this spot and immediately trying to move, gets a bit of lag that goes away if I wait a bit??

(+1)

There's a sword off to the right that disappears when you step there, and the move route pauses user movement in the current patch. It might work better if the game doesn't pause there, so I'll set that to change next patch too since it's quick.