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(+1)

Hey Walid! Thanks a lot for your feedback! I do agree with everything that you said, basically our scope was the biggest problem, we decided to prioritize the movement and the game feel instead of adding more content, which made us run out of time. I still think it was the right decision but we ended up with no progress at all, which sucks. After the rating period we will for sure add a bit more things to keep the game fun and engaging at least for a couple minutes :D

(+1)

We had exactly the same probleme, we only introduced 1 out of 3 main mechanics planned, one of the remaining two was fully implemented  in like the last hour before submission so we had no time for level design. We used amost the whole second day for game feel, juice..etc