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(+1)

Quite like the visual style, solid presentation, and a good core mechanic, the wrapping screen helps a lot to alieviate issues that many "lose  input as you go" games have struggled with this jam. The only things I'd mainly say are one, the powerups spawn far too infrequently, and two, I feel like there need's to be something more going on, the pace feels to slow to be a survival-styled bullet hell, and yet other than the powerups the player has no meaningfull interaction with the enemies who just sort of wander about themselves. Perhaps a mechanic to lure enemies into damaging each other, would add some risk/reward gameplay to it while keeping the slower more strategic pace. Overall, quite a solid entry and there's definitely a lot of places you could take this project!

(+1)

thanks for playing! i completely agree with the powerup critique, that's probably the most common one we've heard and is definitely something we'll be fixing. i also think you have a good point with the pacing, we have a lot more ideas for enemies and new powerups to spice things up that we just didn't get to in the jam. thanks so much for your feedback! glad you enjoyed :)