Thanks, that’s actually really useful. I hadn’t come across that tool before.
The main difference with what I’m trying to build is that Glitch Bug wouldn’t just be a bug-reporting component you integrate into your game.The idea is to handle the whole playtesting workflow: upload/manage builds, share a private playtest link, let testers play, report a bug, automatically collect the context, and then give the developer a dashboard with both bug reports and playtest analytics.I’m specifically aiming at indie developers and small teams who don’t want to set up and connect several different tools.Do you think that difference is actually valuable, or would you still prefer using a lightweight tool like the one you mentioned and managing the rest separately?