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Airvice

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A member registered 16 hours ago

Recent community posts

Hey devs 👋

I've been working on an idea and I'd really like some honest feedback from other developers.

After spending quite a while developing games, I've noticed that playtesting still feels more complicated and fragmented than it should be. Managing different builds, sending them to testers, collecting feedback, figuring out what actually happened when a bug occurs… it can get messy pretty quickly.

So I came up with Glitch Bug.

The idea is to make playtesting much simpler.

For the developer:

→ Upload your build

→ Manage different build versions

→ Generate a playable link for your testers

For the tester:

→ Open the link

→ Play the game

→ If something goes wrong, simply click “Report Bug”

When a tester reports a bug, Glitch Bug would automatically collect as much useful context as possible: FPS, console errors, system/browser information, a screenshot of the moment the bug was reported, and the previous few seconds of gameplay.

The goal is to make bug reports much more useful without forcing the developer to manually reproduce every issue or piece together information from different tools.

I'd also like the first version to include some basic playtesting analytics, such as playtime, number of sessions, and optional tester ratings.

If the project works out, I'd eventually like to take the analytics further with an SDK that could track things like where players die most often, which paths they take, where they drop off, etc., to help developers understand and improve the player experience.

But that's the long-term vision. Right now, I'm mainly trying to find out whether the core idea is actually useful.

Would you pay around $9/month for a tool like this?

If not, what would make you say no?

And if you would use it, what would you change or improve?

I'm genuinely looking for honest feedback, including criticism. I'd rather find out now if the idea isn't worth building than spend months building something nobody needs. 😅