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(1 edit) (+1)

Ambitious!  I like the presentation and audio, mouse is cute and everything reads well.  Unfortunately, it ends up feeling a bit tedious as you have to brute force your way around and memorize the layout.  The sound mainly helps you avoid the cat, and there's a very subtle difference in volume/balance of the purr based on your relative position to the cat.  I think this concept could work if it leaned away from maze brute forcing and toward pattern recognition/timing.  Good job completing your entry!

Thanks for playing! I played around with the attenuation parameter of audio nodes in Godot, but it was quite difficult to find a good middle ground between inaudible and way too loud haha