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(1 edit) (+2)

Thanks for a detailed feedback! :)

The game often gets compared to Changed, which I find flattering, though it wasn't inspired by it. It was created as a response to my frustration over game-overs in TF games. The one inspiration for me is Resident Evil, as it solves the macro gameplay, which prevents AfterShift from being a walking simulator between TFs. 

And it sure is rough! It's more of early access in a sense and the release was rushed to ensure game can be perused full time instead of a job. Nearly all of your suggestions were already planned and are slowly implemented!

I have to ask whether animation flickering occurred to you on any of the newer versions as it should be fixed by now??

There's a whole wider story planned, with choices, and of course more lore. Many things are hinted at already, but will be expanded on with major updates!  it's hard for me to quantify all feedback, but there has been a number of people interested in the lore. If and when a discord serve is made, perhaps we can expect some speculations there!

Thanks for playing!

Thank you for response!

Regarding the bugged player state, I've encountered it on version 0.6.1.6, since that was the one I've downloaded a few days ago.

Interesting. Aside from locker interactions, I believe those should have been fixed. Could you say which animations specifically overallped for you?

Wish I could, been 5 days already since I got that, sorry! It just looked to me like some kind of race condition to me. I'll definitely keep closer look in the future if I encounter anything similar.