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(3 edits) (+1)

Interesting concept! I always like when a game tries to combine two seemingly incompatible genres (and does it well!). Some notes I made while playing:

  • The “you must hold down Ctrl” rule feels really bad here. It puts a lot of strain on the hand, making playing this game really uncomfortable. Was that something you added for the jam theme reasons?
  • A lot of the time it’s pretty difficult to see what’s going on - the combination of flashing background colors, dancing character and blurry letters makes it hard to focus. FireTotemGames already told you about TextMeshPro, so that part should be solved. I’d say you could probably add some background to the dropping letters, or at the very least some outline / shadow to make them stand out more.
  • Given the difficulty to focus, I’ve tried just spamming the WASD keys instead of trying to match the letters on the screen, and it works surprisingly well. ;)
  • After my fourth or fifth playthrough I got pretty far before I got killed by enemies spawning right above me, and my bullets seemed to not hit them (or at least they didn’t kill them). I left the game on the “Game over” screen and started writing this comment. After a while, I switched back to the game and this is what I saw:
  • Late in the game sometimes my bullets got stuck on something in the middle and just drifted away while rotating slowly. It might be a good idea to check “freeze rotation” on their Rigidbody if you want them to only rotate where you tell them to.

Overall, I really liked this entry. The music is great, the main character design looks pretty good (and all the different poses he makes during the dance :) ). Amazingly well done for a first game jam. Good job! ;)

(+1)

thank you very much for the feedback! 

The constantly holding control was indeed part of the theme, as the enemies spawning above you can only be killed with Enter (as an enter key prompt on screen should have shown, so that might not be clear enough as well), forcing your right hand to stop aiming for a bit and quickly press the Enter key. The fact that you're forced to switch between these tasks is the main out of control part.

And I know spamming works and it did not help I merged the melody ánd the beat at the last chorus. There's a whóle to learn about making rhythm games for me besides these 48 hours if I ever want to make a decent one.

the bullets sometimes collide with eachother and had different speeds, which wasn't really my intention at first but seemed like something people could play around with if they wanted. The game over screen still showing up after a game over is new for me, so thanks for finding that one!

I might release a web build of the game to which I might make slight improvements to. Weather or not I will, this has been very usefull feedback, so thank you!