My previous "reply" was apparently a just a reply to myself? Not sure how itch.io threads work....
Anyway, I messed around a bit more. I made a function brush which paints a tile with instances locked to the grid, which "works" but is pretty janky. The line tool working to draw a line of the tile is nice, but other things like the brush selection display are a bit off, and needing a brush per tile doesn't seem scalable (without requiring an Interact-mode tile selector).
I think my question has morphed into: "in Decker, what is the pattern for making tools to help make what you are making?" If I wanted to make sort of minimalist Tiled in Decker to edit tilemap-y images for a deck, within that deck, what does the structure look like? It could always be a separate deck which is the external "minimalist Tiled deck," but it seems like it should be possible to have the editor be embedded in the deck being edited and have a nice flow for invoking that self-editor. Does that make sense?
