Most of the time there isn't a requirement for tile-based graphics, since every card background can be an arbitrary drawing. The Decker Sokoban example is a grid-based game, but every level background is uniquely decorated:
http://beyondloom.com/decker/goofs/sokoban.html
Another recent grid-oriented game which takes a similar approach is Little Dude Battles.
If you're OK with 1-bit tiles, you could use an appropriately designed monospaced font and a field. With rich text this approach could support a different foreground color for every tile:
https://beyondloom.com/decker/fonts.html#fontsastilesets
If there's something specific you're thinking about building I might be able to whip up a few more examples?
