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(+1)

Had some fun playing the game, 

As others have mentions, file size is a bit big, for such a game.
Didn't have any problems though.

I missed some way of looking around,
if you slide into a corner, you can't really aim anymore as you only face the corner.

Also the sliding was a bit odd, a animation would look better,
but I guess thats because of time limitation

Other than that, great work

(+1)

>Hey Bluegru!

We are looking into optimizing sizes.

We also think giving the player control over the camera rotation would be cool. It gives more control, but at the same time it also shows off the drone model and the maps better. It is possible to get out of corners, but yea you cant really see where you're heading atm :P This should be addressed.

Regarding sliding. Could you be more specific? is it when is slides along a wall and into a room that its weird or the forward "sliding" movement? Is it the movement itself or that its not animating forward?

Thanks for the feedback.

Sure,

Not sure if it was a bug, but when the Drone moved forward, it just slid without any animations.
To be honest, I'm not really sure what animation I'd put on the drone, but having nothing just felt a bit off.
Maybe a bit of Up and Down movement to simulate hovering? With a synced sound.

The sliding on the wall was benefiting me most of the time, 
but I'm not sure if you want this in the game, just feels weird