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(1 edit) (+1)

This gave me a neat idea. In my game, I made some priests and nuns able to heal specific ailments to party member(s). Well seeing the status shop in your demo, I misinterpreted it as HER providing said status curing services, not items (bit sleepy atm).

Its probably possible to common-event it via a shop menu instead? EX: "Buy" Resurrection = 1 party member (or all) are revived. Would greatly cut on each NPC's event page length. Easy to add or remove purchase-able services... Ill need to make a bunch of tests to see what Im able to pull on my own, but I may get back to you later on the matter (a week+ from now).

Nice. Shopkeepers and you (owl) providing the player with coins. How considerate! >;3c I know... debugging and all. 

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I think that would work pretty well with this plugin, but do let me know if you run into any problems, I am not sure your level of js knowledge.

There is always spare coins in the feathers 🦉

(5 edits)

I ended up sticking to NRP (japanese bear)'s for now, as it allows me to display actors at the bottom + adjust some more things. I think it could look better with SV Battlers instead though... You know, like you did on your Skill-Shop menu? In your Skill-Shop context, I think it looks best with characters on the right. Nicely fills the screen. Thinking about it more, your plugin could enable each shopkeeper to have an extra dialogue command. Like an NPC message box (Ys 1 style). Lol. Birds and their secrets. xD

Current Shop Screen Screen. It enables me to set the term for equipped gear (equip) and extra settings like where the character sprites are shown, symbols seen, colors, etc. While I like my map sprites, I think my larger-than-most SV ones would look much better, as I spent much more time on them. 
What I mean with with SV battlers:

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Hmm, this plugin is just meant to add more commands. It specifically does not change the shop windows, layout, or anything else so you can use it with plugins that customize how the shop looks.