Hello so,
Lovely game, the art is nice. ESPECIALLY that parallax at the first level that alone bumps the art like 90 stars. the visual and story theming is alright. everything is programmed polishedly. etc. you did a great job and I generally enjoyed this so Iāll try my best to have useful feedback.
I think the only not-amazing part of this is the game design. like the programming and art themselves are great, but gameplay wise nothing is really special.
the moving mechanics are very simple. jumping and left and right. just that. you would assume that this means the world will have the moving mechanics then, but nope. you just move by jumping and running. there is the ātrickā but 1- it does practically nothing 2- Iād say it even confuses the player (will get back to this later)
Thatās alright as long as something else in the game is interesting. so uh.. whatās the goal again?
we know that the goal is reaching the big cheese (and later running back) so the trick is a bit confusing. itās already hard enough to remember the way back and reach it without falling into pits and traps so the difficulty of finishing a level is already pretty satisfying. and a score would be okay, a bit of a neat āwhich player went around the level the mostā thing. but putting one of the 3 controls we have just for clicking it when jumping so we double the score gives it too much importance for it to be completely optional. makes one assume that itāll be much more important to get a high score which means they will be disappointed when it isnt
Thatās the main and probably only critique I have. EVERYTHING feels amazing, I literally checked your artistās page to see if they have discord on it. the amount of stuff made is amazing the levels are huge the memorize-the-level-and-get-rewarded-for-memorizing-it-more-with-scattered-score-points to aah-now-you-have-to-run-away-you-better-have-it-memorized enough is very satisfying to play and finish. great job