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Muzzy

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A member registered 28 days ago · View creator page →

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Hey Nick, thanks so much for reaching out! Unfortunately we've already found a composer for the team, best of luck with the jam.

Hey hey,  sounds good! I've sent you a Discord request if you'd like to discuss things further.

Had a lot of fun with this one! The upgrades and learning the level felt super rewarding and enjoyable, it kept me hooked for 'just one more run'.  Other than one or two jumps that felt particularly tricky to execute, I found the difficulty enjoyable.

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Hi hi! I'm a Godot programmer currently looking for artists and composers who would like to work together for the jam! I recently took part in the GMTK and B1TJAM and enjoyed both a lot.

Hoping to gather some people together for something chill and fun, while still being determined to put our all into a project and make something awesome. Please reach out if you're at all interested, I'd love to hear from you!

The art for this game is so gorgeous, love the sketchy look that fits in so well with the more ominous atmosphere. All the shifts between gameplay styles was also super neat, lovely work! 

I really appreciate all the honest feedback!

I do agree that the game design was probably the weakest link, and the level design could've been made clearer. I probably redesigned the trick system about two or three times and still wasn't super satisfied with it. Originally there was also going to be alternate routes and arrows made available for the 'escape' so it was clearer, a proper intro cutscene to explain the girl falling asleep and having the nightmares, among lots of other mechanics and things I just couldn't get working in time!

It's unfortunately the nature of game jams, but it's also something I'll definitely be taking into account and be aware of going into the future! This is my second ever project programming in Godot, so I'm still pretty new to it all. Thank you so much for playing!

The way that the enemies are just FLUNG across the screen had me laughing, the art and animations are all super gorgeous as well! I also don't know what happened but when I reached around 950 I died within a fraction of a second as a horde of enemies flung and bounced into me? Not sure if that was a bug or I was just too slow, but fun nonetheless!

Really liked the main mechanic, felt like I was building my own way through the level with all the bits and pieces! The color palette between the real world / dream was also neat, and the art was cute.

Oh wow, this was something really special! Would've been impressive as a team effort, but even more so for a solo developer. Controls felt super tight and good on controller, loved the shifting color palettes, the atmosphere and music was all there, and the sheer amount of really nice art rocked! Super awesome.

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As someone who's name is 'Enter your name', I feel very seen. The game definitely encapsulates the feeling and theme really well, was a neat challenge trying to time the blinks and hope my movement was the right one. Great stuff!

How many bananas do these people eat?! Really cute little game though, loved all the interactions and chaotic nature of sprinting around the house with zoomies trying to break everything.

This was so adorable, I had a lot of fun figuring out all the puzzles! I'm guessing there's always a few solutions too, which is neat. Felt super polished and satisfying to play, and all the cat shapes were very amusing.

Absolutely love the dithering and general look, the ending spooked me a little too! Would love to see more games with this style, well done.

All the different enemy types are fun, and I really like the blue palette with all the art and animations! I experienced a few bugs where enemies would defeat themselves, or where the level just stopped spawning enemies. Also think the game could be sped up a fair bit, but I still had a good time!

The vibes for this one are phenomenal, polish is super great all around too! Really really well put together, great work.

I really like how squishy the controls feel, the animations and art are also simple and cute!

Had a lot of fun with this one, such a tense entry that I was not expecting! Art and audio were really well done and genuinely made me scared and jump a few times. Night stretched on slightly too long for the activities given, but overall the polish and theme shine through really well.

The art and overall polish in this was so well done, love the style. The take on the theme was fun too, even if subtle. Event and character portraits as well as the music was also nice. Great work all around!

Thanks so much for the detailed feedback! We were planning to have a little intro cutscene of the girl falling asleep, as well as an outro for tearing the poster off that caused her pareidolia, but sadly couldn't get it done in time. So glad you enjoyed!

Demon robot yuri, let's go. The backgrounds and overall vibe was done excellently, very fun dialogue and atmosphere overall!

Thank you... RoboYuri...

RoboYuri?

Because um... you're Yuring with a Robot.

Oh yeah.

In all seriousness, this had a really fun style and the timed upgrades gave the gameplay loop a neat challenge. The dialogue was also very adorable!

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This was absolutely stunning all around, the presentation really blew me away but the game itself is super well put together too! Multiple control schemes are also always appreciated, phenomenal work everyone involved!

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Hi hi, we would love to work with you if you still need a team! Your art looks super gorgeous, really big fan. Currently we have a writer, a programmer, a music composer, and a few voice actors for our project.

Oh gosh, this is super sweet. The sound design of the effects was phenomenal, really lovely little experience that nearly had me tearing up at the end there! Was totally expecting a sad story, but ended up pleasantly surprised.

If anything were to happen to TAL I would be very sad. Big fan of the aesthetic and vibe you're going for here, super stylish and slick.

Very goofy and fun, I enjoyed the aesthetic a lot and mowing down enemies. Controller support is also awesome and worked fairly well!

The artwork and audio in this are super great, incredibly well polished and felt satisfying to play!

This is really really well put together, wow! The core gameplay loop is super tight and addicting, the shops are a neat addition, and I really enjoyed putting builds and ideas together and trying out all the options. Amazing work!

The feedback and polish on this felt super nice, all the levels were great! The sound effects were also very amusing. Would be neat to have a quick retry button for levels though, as I found myself having to wait out the timer if I made a mistake early on.

I appreciate it a lot, glad you enjoyed! I did actually have a dialogue skip planned, but it was a bit wonky and I unfortunately couldn't get it properly finished in time before the submission. Definitely something I'll keep in mind for the future.

Thanks for giving the game a go anyway, it was fun watching you play through it! I'll be sure to hit you up if I'm ever in need of a professional voice actor. 😉

UI was really clean, the rat count corresponding to the rats on screen was also a really nice touch. All the shop items definitely had their uses too, fun stuff!

UI was really clean, the rat count corresponding to the rats on screen was also a really nice touch. All the shop items definitely had their uses too, fun stuff!

I wasn't sure if Evil Gregori was really that evil until he mentioned the turkey, his madness truly knows no bounds. Fun little game!

This was fantastic, the whole aesthetic was really well put together and the gameplay loop was creative be super tense! Never thought I could be so afraid of an ASCII face.

Neat concept, very satisfying to cut through the earth. Augment system was a fun addition too, could definitely see a lot of expansion if continued on in the future!

The concept for this one was great, super interesting puzzle designs. The art and sound were simple but still really nice!

The concept was maybe a little too relatable... loved all the rhyming dialogues and voice acting, super cute. Very fun and chill game, great work!

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Time being used as a resource for your bullets/dashes is a really neat mechanic, fun!

The tension with the countdown and clicking the wrong tickets was great, super well polished and felt nice to play too! Only wish there were more challenges or levels to play around with.