I really appreciate all the honest feedback!
I do agree that the game design was probably the weakest link, and the level design could've been made clearer. I probably redesigned the trick system about two or three times and still wasn't super satisfied with it. Originally there was also going to be alternate routes and arrows made available for the 'escape' so it was clearer, a proper intro cutscene to explain the girl falling asleep and having the nightmares, among lots of other mechanics and things I just couldn't get working in time!
It's unfortunately the nature of game jams, but it's also something I'll definitely be taking into account and be aware of going into the future! This is my second ever project programming in Godot, so I'm still pretty new to it all. Thank you so much for playing!