Cool game! Really solid and well put together, neat concept with excellent execution.
I feel like as the difficulty ramps up, the lack of control really rears its ugly head - the controls are good but I find the experience inexorably builds towards overwhelming me in a not-that-fun way... there are other more direct control schemes where getting overwhelmed is more exciting. Said another way, I'm not a fan of the combination of this control scheme & the design of it being an infinitely difficulty-scaling arcade game, because failure feels strangely out of my control and not gratifying or compelling.
Felt the need to pipe up as many have mentioned that this feels like a "real game" and that they'd like to see it on Switch, etc. which I totally agree with, but wanted to point at what seems to me to be a potential design conflict, ESPECIALLY if moving forward. Good luck!!!