This one's goooood. I got into the story enough that I was really sad to see it end after one monster encounter--it definitely makes sense when you think about why it would end there and it does definitely help with the innocuous resolution of the plot, but it did also feel like there was more to explore with the character and perhaps a further breakdown. I figure there wasn't time for that though, so ah well.
The audio's great, I only had an issue where most tracks failed to loop for me but the sound design is completely on point. It's weird, it stays in the confines of its character's perspective and elaborates on nothing else, which is exactly right for this narrative. The font you chose for all the text is a bit difficult to read when densely laid out (so the options menu/title screen are fine) but nothing too tragic. I like the horse and shall name it Daiwa Scalper. If I had any proper issues with this game, I'd probably point to the visuals? This is an instance where invisible walls would've certainly done you well rather than having a pretty small patch of sand or 4 jpeg walls keeping you in. I suppose if there's no 360 image available that you could've used for the skybox then the walls are probably among the next best things, even though it just looked weird to me.
This is definitely one of my winners so far. Would love to know what specifically it's based off of, since I can't find anything myself (the guy named Scalp Collector is completely different) and I was intrigued enough by the game to want to read up on the real guy. Great job!!