Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

After playing some more for a bit, I have some thoughts:

  1. Elshey seems to be set to always be the boss now. For the demo this makes sense and is fine, but in the full game the boss being chosen only from unlocked elements is, I think, a better idea.

  2. The ranger pack is cool, but the implementation is confusing. The rangers appear under their colors’ elements in the banning section, but interact as mixed (I think, it is kind of hard to tell if something else might be going on) in the game proper, except for coin inclusion which is based on the colors again. Regardless, they always cost mixed mana. I think it would make more sense for them to cost mixed mana if their element hasn’t been added to the game yet in a given playthrough but to cost colored mana of their color once their element is unlocked.

Also the black ranger is a ridiculously powerful commander because it returns to hand without commander tax on mutation. With the possibility of it mutating into the blue ranger (which is otherwise basically always banned), in long games it eventually costs close to 0 to play and creates a non-illusionary duplicate card you can use to fill your graveyard. I think the key piece here is that mutation cards giving you your commander back on mutation is very strong, and that it not even taxing hp pushes it over the edge.

  1. The rules policies (e.g. New Rule: Freeze) were more fun when they applied to all units forever, not just those in the opening hand. As a balance, maybe just give units that already had that ability +1/+1 (except freeze, that one should probably be cost+1 once the refrigerators are back in the game)

  2. I really don’t understand user dissatisfaction and how the banlist affects it. I get that the scalper is mad when I approve user requests to ban a card, but I don’t know why players get angry when I honor their requests to unban stuff, and rebalance the other cards to keep elemental power even.

  3. I think elements should only exist in the game after you’ve released them, so seasons shouldn’t be offered for elements that don’t exist and policies except New Rule policies shouldn’t be offered that refer to mechanics that haven’t been implemented or elements that don’t exist. Probably the nameless ones pack, which refers to having at least 3 elements present on the field, should only be offered if there are at least 3 elements in the game and effects that randomize elemental identity should only choose from released elements.

Thank you for playing the game. Here are my responses to your feedback, in order.

- If Elshey is appearing as the boss with a 100% chance, that sounds like a bug. I’ll look into it.

- Each Ranger has its own element, but the set they belong to is a mixed-element set.

Due to several design-related issues, they ended up being structured this way, which is why they are placed under each individual element tag.

- I’ll look into adjustments for the balance issues with the Black Ranger and Blue Ranger, as well as the bug related to setting Leader cards.

- The keyword effect “Manage” had to be changed to only affect the Hand because keywords such as Stagger and Freeze were causing problems. I’ll give your suggestion a try as well, where cards that already have the keyword would also receive a buff.

- For the dissatisfaction events, I’ll make adjustments to keep the events varied as intended while reducing cases where events appear with values that don’t match the current situation.

- I’ll also look into the bug where season effects for unreleased elements can appear.

Thank you for putting so much time and care into the game despite its current lack of polish. I’ll keep working hard to make sure I can repay your interest in the game.

If it isn’t intended to be occurring, my bet is that drafting the ranger pack unintentionally unlocks the rangers elements for events/ boss fights and for some reason Void is either getting picked every time for the boss event or I just rolled her three times in a row.

Honestly the game has gotten pretty polished. I like the new frame arts on the engine cards– the game-boy aesthetic for the fantasy set was neat.