Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I really love the concept for this and I'm grateful that it shows you what your next move is going to be so that you can still plan at least a little. My main feedback would be that the dash and teleporter, while theoretically excellent ideas, very rarely felt useful, so when they came up in the cycle it felt like a major disadvantage rather than an opening up new possibilities to change my plan. Perhaps the dash should hurt enemies or allow you to phase through them or something. Really nice job for 48 hours though!

ooo, phasing through enemies is a really good idea! The teleporter was mainly supposed to be used in more puzzle like levels but we never had the time to make them 😄. Although, to get some crates tou’ll need the teleporter