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Would you say that the overall experience when figuring out what to do was frustrating? 

Yeah, we hear the checkpoints comment a lot. And we should have addressed this issue in some form. Even if a checkpoint system would have been too hard to implement in the time frame of the jam, we could have implemented an other alternative so it would be less frustrating. We learned a lot from your and others feedback and definitely take this into account for future jams.

Also, that part is solvable. When switching between guys, the algorithm picks the closest one. So by moving the left guy in your screenshot slightly more to the left would allow you to pick the rightmost one. 

I'd say that discovering the main mechanic of you not control the guy with the light was interesting. However, solving the level was a lot of trial and error, which gets frustrating if you have to start from the beginning each time.