Yeah, in-game tutorialization is definitely a thing that would have existed had I not run out of time. I actually really like my color scheme, going for a 1990s neo cyberpunk arcade cabinet kind of deal, Out of curiosity were you playing on fullscreen? I find the cards perfectly legible, or at least the tooltips that you get on hover fully legibile but that doesn't really mean anythingb ecause i already know in advance what the words say and what the cards do. I wasn't 100% satisifed with the UI obviously and I will see, if I conitnue this post-jam, what I can move around to make the cards more legible while sitll trying to keep enough screen real estate that the player can track everything that happened.
Thanks for your feedback!