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Interesting game and I liked the combination of a tower defense and a card game, but it needs to be explained better. I was able to win but I was confused for most of my playthrough. The cards are too small so its hard to read and the various bright colours used can be a bit jarring (I recommend using a colour pallet to fix this issue). There was also a glitch the first time I played where my money and alibi points were nan and I couldn't win. In short I feel like this game has potential but a detailed tutorial at the start is definitely needed.

Yeah, in-game tutorialization is definitely a thing that would have existed had I not run out of time. I actually really like my color scheme, going for a 1990s neo cyberpunk arcade cabinet kind of deal, Out of curiosity were you playing on fullscreen? I find the cards perfectly legible, or at least the tooltips that you get on hover fully legibile but that doesn't really mean anythingb ecause i already know in advance what the words say and what the cards do. I wasn't 100% satisifed with the UI obviously and I will see, if I conitnue this post-jam, what I can move around to make the cards more legible while sitll trying to keep enough screen real estate that the player can track everything that happened.

Thanks for your feedback!