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 The darkness and literal ticking clock give everything a spooky mood... [spoiler]even if nothing spooky ever actually happens[/spoiler]. The timer is very well balanced against the tasks you have to complete, and the oil slicks are a great touch, as are the boxes in the storeroom rearranging themselves for each playthrough. But I couldn't finish, because the physics around the boxes and dropping items into them is either bugged, or incredibly finnicky. Sometimes it worked, sometimes it didn't, someitmes an order I wasn't even trying to fill got filled, it was very unpredictable and eventually frustrating. Still this is super impressive for a first game jam entry.

Thank you for playing my game and giving an honest review. You are not the first getting frustrated with the physics of the items. I didn't mean to turn the game into a rage game for anyone.

The only thing that ruined the players' experience is that one thing which I'm really sad about. I will definitely fix that logic after the jam ends so everyone can complete the game without any frustrations.

(+1)

Hey, don't feel bad at all, first off none of these games have the potential to cause me true rage, and secondly, it's a game jam, everyone releases with SOMETHING broken (I'm sure I did), it's like a tradition.