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(8 edits)

It's CC0. Release your fixed models on itch.io. Or at least make a youtube video or something showing how you did it. 

If you don't, I will. It's free real estate! Edit: No I won't. The included FBX files may be fraught with legal peril! See below:

Edit: Upon closer inspection, the blend file has no animation setup for any of the characters, but the individual fbx files appear to contain animation data. I'll try importing them back into blender and see what happens.

Edit 2: I'm seeing a Mixamo NLA strip in here. Is that just intended to allow for compatibility with Mixamo out-of-the-box? Or does it imply that the rig was originally authored by Mixamo, and thus may not be compatible with the CC0 lisence?

Edit 3: Apparently Adobe owns Mixamo? And their TOS prohibits distribution of "character or animation raw files." Whatever that means.

I am not a lawyer, and this is not legal advice, but I'm done examining this asset for educational purposes. Too dangerous to touch.

Checkout https://mesh2motion.org/ ! I’ve replaced Mixamo with these and they’re all CC0!

(1 edit) (+1)

I tried Mesh 2 Motion. It seems like a pretty solid system overall. However, it seems Mesh2Motion simply was not designed for an A-pose with the arms this close to the hips. It seems to use spheres around the bones of a fixed size to detect nearby topology, with no way to configure the sphere size or repaint bad weights. Unless I've missed something?

Nope, that’s exactly part of the issue. I added Rigify support to Mesh2Motion which helped but I still had to rig in A-Pose and convert to T-Pose, I just T-Pose everything with auto rig pro now.

As shown above, I’m not great at rigging.

(+1)

Feel free to upload yours. I tinkered with it by hand using Rigify, but then I got lost in the sauce making a secondary UV-map so I could rebake the textures into something that would be a little faster and easier to make new textures for using photographs. Before I knew it, it was midnight and I was seriously considering making a new base mesh.

Let this be a reminder to all indie game devs: Feature Creep is always a hazard, even in modelling!

(1 edit)

Here’s my Characters PSX file I used for my game jam entry: Metro Macarena

https://drive.google.com/file/d/1blPK-jhDBn_-TFsN9eqUEXLES3EVyp4W/view?usp=sharing