Feel free to upload yours. I tinkered with it by hand using Rigify, but then I got lost in the sauce making a secondary UV-map so I could rebake the textures into something that would be a little faster and easier to make new textures for using photographs. Before I knew it, it was midnight and I was seriously considering making a new base mesh.
Let this be a reminder to all indie game devs: Feature Creep is always a hazard, even in modelling!