as long as only 2 colors are visible at a time, if u took a screenshot only 2 hex colors shud appear
That rule is a bit confusing. Correct me if I'm wrong. You can use two colours and modify their alpha as you please. But on the screen, there can only be two colours. So, if you had black as a colour, then in one scene it can be gray (50% trans.), and in another it can be black. Or is it just that two colours are allowed on the screen and you can use whatever colours? It more practically means that you can't have, like, a depth effect in UI or have particles fade out before they disappear.
it can be any color as long as only 2 appear on the screen... we define a color by their hex code
i think u should go and check the past entries as references... plenty of amazing games were able to use this restriction to their advantage
- https://itch.io/jam/b1t-jam/results/judges-pick
- https://itch.io/jam/b1t-jam-2/results/judges-pick
- https://itch.io/jam/b1t-jam-3/results/judges-pick
- https://itch.io/jam/b1t-jam-4/results/judges-pick
there are also a couple popular 1-bit games available on steam, maybe playing/watching those can give u a solid idea
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| Return of the Obra Dinn | Minit | Who's Lila? |
Of course! I wasn't complaining about the rules. I just accidentally made a cool effect when scaling a texture down and didn't know if I could use it. I see how I might have been coming across as complaining, sorry. I just wanted to understand the rule correctly, and also to know if I had to fix my text that has transparent pixels on the edges.


