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(1 edit) (+1)

Cool art & idea! I felt confused by the colors since I didn't see any name tags on them, so I didn't know which tone of green was jade, for example. Maybe that's intended extra difficulty, but if it's not, a color in the codex directly would make it better!

The SFX were good for the gameplay, but they didn't fit the art style much (I'm talking about the cough specifically), perhaps editing them a bit would help. If you want to develop it further, you might also want to consider making it something visual too for more accessibility :)

Aside from these tiny details, really good job! It's a pretty complete game :)

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Thanks for the feedback, the extra tone of green was an intended extra difficulty(the lighter one was the right one btw), but i do realise now that there was no way for the player to know that which made it a bit silly. Also considering SFX, the cough was really the only sound effact we added because it was nessecary for the gameplay. Seeing as this was our first game jam we didn't do so well on timing and ended up not having enough time to add all the sound effects(and polish the existing ones). 

(+1)

I see haha, sorry because I didn't have much time to fully test it either, though from what I saw I know I'd like to keep playing more of something like this, especially if you develop/polish it further!