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I feel like at least for me it's kind of hard to tell what happened when I try to attack.  Maybe I'm just not used to the genre, so I have to make an effort to look at the health and the place at the bottom that says what happened (which doesn't seem to automatically scroll down so I have to scroll it myself), but also I notice there isn't really an animation or sound effect for getting hit, just for attacking.  (I think Pokémon has a different sound effect when you do a super effective attack, so something like that might be helpful.)

Are Weak Skeletons supposed to be groups of enemies?  When I've encountered them it says the enemy is killed and then the skeleton's health goes back up again.  I thought at first maybe the game had glitched and I was stuck.

My first attempt failed when I encountered a Soldier Skeleton with -4 health and then the game showed an error when I tried to attack, and later I somehow encountered a Demon Lord near where you spawn after running out of health, which also caused an error.

Thanks for playing and the feedback! 

Basically, all of what you wrote are things I wanted to include/fix, but did not find the time to implement them (I planned the game with 1 more day in mind, but as life goes, there were other things I had to take care of instead).

So yes, my list of improvements/bugfixes includes:

- auto-scrolling in battle

- different animations for light/heavy attacks, dodge, parry, and getting hit

- clarity about enemy groups (yes, Weak Skeletons and Skeleton Soldiers appear in groups and you have to fight them one after another)

- I actually thought I fixed the bug with the Demon Lord appearing randomly (that's why enemy models stack with each fight), but with your description it seems I did not. When I tested the game after the deadline, I did not encounter that specific bug, so it seems you were pretty unlucky.

Anyway, thank you again for your feedback, and I hope your experience wasn't too bad!