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Thank you, really happy you found the gameplay and presentation sleek! The difficulty spike at the beginning is indeed unintended and the curve should probably be going from easy to hard, not the reverse 😅 I've been toying with the idea of adding a boss fight, but due to how you only attack by crossing and smiting traditional boss fights don't really suit FMN. Do you have any suggestions for what a boss fight could include or its mechanic?

Something like the Minecraft ender dragon boss comes to mind: first needing to destroy a bunch of crystals around the arena whilst dodging attacks, then damaging the boss but only during moments of vulnerability. Just an idea to get you thinking :)