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Heaviin

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A member registered 56 days ago · View creator page →

Creator of

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The game's artstyle is so chunky and charming. Honestly it's really inspiring me for my next game! All the buttons and sliders have a great tactile and audio feedback to them, to the point i just like clicking around to hear them. great job!

Really fun puzzle game! I had an issue though with selection of cards/powerups in the main selection menu (where's there's three displayed) for it to actually be selected. I think it'd be more useful for them to have a more obvious hover states and the selection area to be larger. Well done!

The whole premise is so silly but hilarious! The whole mechanic of selecting correct evidence is unique, although some choices didn't really make sense logically (like having to pick a knife for betty). Great job!

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I don't play many parkour games, but this one was really fun! Especially under the pressure of the impending darkness.  Bracing when having to land  was pretty difficult to time though and i often missed it. The HUD and light and dark transitions are so smooth and pleasing to the eye as well. Great job!!

This game is so beautiful. Gorgeous hand-drawn art, beautiful music and an interesting creative mechanic with a nice narrative. Honestly if there's one complaint is that I often got stuck and spent several minutes on a level. It'd be nice for each gear to have a tooltip if you hover over it directly in game to know exactly how it works instead of having to go down to the description each time. Well done to all of the team!

The game is really fun to play and the whole premise is hilarious! it's kinda like a 2d Hotline Miami. I had a few issues though (playing with KBM):

- aiming upwards to jump and dash was pretty frustrating. sometimes i wasn't even able to jump through the opening hole especially if there was a vampire killed on that opening.
- when a level ends you can still fire the cross bow and waste an arrow for no reason
- enemies are usually close together, so there wasn't really an incentive to use the crossbow or sword instead of just dashing through all of them.
- enemy pathfinding is kinda strange. for example if i break through an upper cellar door, and an enemy sees me but i fall down to the lower level, the enemy above me just keeps mirroring my movements instead of chasing me and going down to the lower level by itself.
- countdown timer isn't easily readable. the black countdown text melts with the busy stopwatch art, so its hard to know exactly how much time is left.

Besides all of that, it's a really cool and engaging game. Awesome work!

The artstyle is so charming and the concept is very creative. The physics are funny but they make the game pretty difficult though, I was only able to beat one moustache after several tries (and that was probably by accident lol). Great job!

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i love the 2.5d style and voice acting, only problem i had is that moving platforms states arent visible from afar (or maybe thats just my poor eyesight lol) and blending into the normal tiles, so it was difficult to know when a platform was turned etc, especially if the camera was largely blocking yume and the platforms with a closer object. nevertheless, well done!

love the film theme and the game is absolutely gorgeous! It's mechanically simple but i had lots of fun dashing around guards and security cams. I really love how the background music itself speeds up when the counter is near the end. great job!

Challenging but a very unique game concept, the bgm was really atmospheric as well! One ux issue I had is that the press spacebar to flip button isn't really clear and blends into the background, so I missed it in my first couple of rounds. Great game!

Thanks!!

Thank you, i'm glad you found the combat interesting!

Thank you! I got desensitized to the difficulty after a while so it was hard to judge that one 😭

The combat onboarding is definitely rough around the edges, so I'll be making sure the onboarding is a bit smoother in a post-jam update. I'm rlly happy you like the nun cybergothic aesthetic and core gameplay loop though. Thank you for trying my game!

I'm glad the game was readable even at high speed, that was the one thing i was worried about. thank you for playing my game!

Thank you! I've never seen or played Furi before, I'll definitely check it out!

wow your highscore is even greater than mine 😅 I'd definitely look into the incorporating a leaderboard, thank you for enjoying the game!

Thank you so much! I'm glad you liked it, especially the theme ^^

Thank you very much, I'm very happed you loved the art style!!

FULL. METAL. NUN.

Hi! This is my first game jam and I misunderstood the itch submission flow.

I joined the jam and clicked “Submit your project” when I first started, but I didn’t realize the game page had to be public and selected/confirmed again before the deadline. I finished the game and the page is public now, but submissions closed before I caught that Papa Dance! wasn’t listed.

Game link: https://heaviin.itch.io/papa-dance

Is there any chance it can still be manually added, or included unofficially? totally understand if not, I just wanted to ask because I genuinely didn’t know how the itch submission step worked.

Hi! Thank you for doing this! I’d love to submit Papa Dance! for the stream. It isn't public yet, but it'll be the same link here:

https://heaviin.itch.io/papa-dance

Discord: heaviin