I'm glad you liked it! I agree, my biggest regret with the current build is the trapdoor level. It will definitely get some balancing after the jam. But it's nice to hear that it could still give you some satisfaction!
FinnG
Creator of
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Those were some good puzzles, really got me thinking! I got through all the levels, there's some cool mechanics to play around with. Most of the later levels require a decent amount of back-and-forth pushing of bombs to get them down to the correct number, which made those solutions less intuitive. I think some of the level design could be improved simply by slightly adjusting the bomb numbers and positioning to lead the player into the proper direction. More of a "figuring out the incomplete setup of a solution" instead of "fully setting up the solution". But still very enjoyable!
Great concept and visually striking. I got all the way to the end by basically just spamming tornadoes and cascades, which turned a tactical roguelike into something of an idle-game (which I still enjoyed!). The connection to the theme feels pretty loose, but that doesn't take away from the sheer quality of your game.
I really enjoyed the simplicity: no power-ups, no abilities, just a squiggly health bar and a crazy-fast shooting gun facing off in an arena. I don't see this needing any big additions, it just works. The start does get a bit repetitive after a few tries, I think the first half of the fight could have its health reduced.
Great theme and atmosphere! The gameplay, art and audio all work together brilliantly to make this a very cohesive experience. The sense of progression that I got from slowly counting down the timer definitely kept me curious as to what's next. Some of my solutions left me with spare operations, I guess I must have found a more 'optimal' solution than the intended one.
This has so much going for it! Great art, cool story, fun gameplay, just needs a bit of balancing. It crashed once at level 12 for me, but after a reload I got all the way to level 45 without issue. Got all my spells to level 100+, and with 500 sand its safe to say my hourglass won't be running out any time soon :p

