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FinnG

29
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4
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A member registered Feb 16, 2024 · View creator page →

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Unfortunately the web player kept crashing every time I pressed play. Will bookmark to try again at a later time

Done already? I wanted to keep going! 

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Simple yet effective. Does all it needs to do, and does it brilliantly!

Those were some good puzzles, really got me thinking! I got through all the levels, there's some cool mechanics to play around with. Most of the later levels require a decent amount of back-and-forth pushing of bombs to get them down to the correct number, which made those solutions less intuitive.  I think some of the level design could be improved simply by slightly adjusting the bomb numbers and positioning to lead the player into the proper direction. More of a "figuring out the incomplete setup of a solution" instead of "fully setting up the solution". But still very enjoyable!

Great concept and visually striking. I got all the way to the end by basically just spamming tornadoes and cascades, which turned a tactical roguelike into something of an idle-game (which I still enjoyed!). The connection to the theme feels pretty loose, but that doesn't take away from the sheer quality of your game.

Everything about this is just so smooth, I love it! (Special mention to the cover image for the itch.io page, it looks so good!) Fun to see some other death-timer platformers out there

Nice idea's, was very fun to discover the rules of the game. I bet there's more puzzle depth to be found in these mechanics for later levels.

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Nice visuals, and a fun take on the theme. I also felt the RNG was a bit unfair at times. I could imagine this working better without random number order and just counting down repeatedly from 6 to 1 (with a randomised shuffle of the columns, e.g. 5-3-2-6-1-4).

Very challenging, but once I got the hang of it I started to enjoy it. Clever level design, especially the last one. Although the cleverness is not clearly communicated to the player. An instant reset button would have caused me less frustration.

Incremental games just scratch a particular itch in my brain, and so did this one. I liked the modifiers bonuses depending on structure placement. Well done!

An interesting variation on a game of poo! Too bad I'm no good at pool, but fun concept nonetheless

I really enjoyed the simplicity: no power-ups, no abilities, just a squiggly health bar and a crazy-fast shooting gun facing off in an arena. I don't see this needing any big additions, it just works. The start does get a bit repetitive after a few tries, I think the first half of the fight could have its health reduced. 

Is this what being rich feels like?

Adorable art style, the crazy character expression are super fun! The rigidbody physics is a nice twist on a simple concept. I got to 65 points, which I'm pleased with

Cool system, I get what you were trying to do and I can see the puzzle potential. I hope you get the time to shape this into something fun you can be proud of!

Great theme and atmosphere! The gameplay, art and audio all work together brilliantly to make this a very cohesive experience. The sense of progression that I got from slowly counting down the timer definitely kept me curious as to what's next. Some of my solutions left me with spare operations, I guess I must have found a more 'optimal' solution than the intended one.

Fun game, played this for longer than I had expected. Really liked rounding a bunch of seekers together and killing them with a single pulse. The green upgrade branch definitely feels overpowered compared to the other branches (despite how satisfying it is!). 

Good job, I had fun playing this! One note: I would have liked to move around a bit faster (even with the sprint).

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This has so much going for it! Great art, cool story, fun gameplay, just needs a bit of balancing. It crashed once at level 12 for me, but after a reload I got all the way to level 45 without issue. Got all my spells to level 100+,  and with 500 sand its safe to say my hourglass won't be running out any time soon :p

Nice work, with some improvements you got a solid foundation for a puzzle game. I couldn't complete level 2 due to bodies sliding and glitching, but level 3 worked fine. A button to kill the player prematurely would be appreciated, instead of waiting for the timer to run out. 

Short and sweet, the gameplay hits a nice balance between relaxed and challenging! I was confused by the perfect landing mechanic, without any indicator I didn't manage to get it in any of the levels.

Thanks! I'll definitely add some easter eggs post-jam :)

Interesting take on the theme! Getting to know the specials souls felt emotional. Unfortunately I couldn't save the child even on my second playthrough, the right answer often felt a bit like guessing. 

Nice puzzles! You had a similar idea to me of using the number digits for a puzzle-platformer, cool to see a different implementation of it!

Tricky! Very cute how all the frogs are based on real-life frogs. Might come back later to give this another try

Fun little self-aware game, surprisingly enjoyable. The debug mode was a nice treat!

Really nicely done, feels very cohesive! Finished a run on my third try. That double key level was tricky!

Thanks for playing! The Trapdoor level can be tricky, I've seen others struggle with it as well. I'll give you an alternative title for that level as a clue: "One Giant Leap". 

Let me know if that helps! I added a hint section in the description if you need more help.

I have added a .zip version :)