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Great game, both the gameplay and presentation are incredibly sleek! The start of a run was the most difficult part, but it only got easier as more enemies got introduced (easier to get kills). The timer is really tight in a good way, it kept me on the edge of my seat. I think a boss fight with these mechanics would be really fun.

Thank you, really happy you found the gameplay and presentation sleek! The difficulty spike at the beginning is indeed unintended and the curve should probably be going from easy to hard, not the reverse 😅 I've been toying with the idea of adding a boss fight, but due to how you only attack by crossing and smiting traditional boss fights don't really suit FMN. Do you have any suggestions for what a boss fight could include or its mechanic?

Something like the Minecraft ender dragon boss comes to mind: first needing to destroy a bunch of crystals around the arena whilst dodging attacks, then damaging the boss but only during moments of vulnerability. Just an idea to get you thinking :)