Thank you for both the compliment and feedback and thanks for playing!
I appreciate the critical feedback--do you have any ideas of what you might expect that would keep it exciting for you? We're thinking about potentially improving or expanding on the concept as a follow-on to the jam, definitely feel that the latter half of the game loop needs improvement--so we would love any thoughts!
Viewing post in Cut the Floof jam comments
Sorry for the delayed response.
I've been thinking about this a lot, and I don't really have a good answer. I think part of what interested me in the idea was that I was almost expecting a puzzle game similar to 2048, but the physics of splitting was hard to control, so trying to bounce things or merge them back together always felt a bit tedious. I think that was the main drain for me.